The easy way

As of version 1.0.2419, CodeLite offers a new Windows installer which bundles MinGW, CodeLite IDE and pre-compiled binaries for wxWidgets which includes all the header files and libraries required for developing with wxWidgets.

So, to get started developing a wxWidgets application on Windows all that needs to be done is downloading the full installer (about 30MB) from here:

CodeLite Installer With wxWidgets and MinGW - while writing this document, the up-to-date version is, this might change by the time you read this document, so check sourceforge for a more recent version of codelite.

  • Install CodeLite and you are done

The "Do-It-Yourself" way

Step 1: Download wxWidgets

  • Download wxWidgets source from here. We recommend you download the zip version of wxMSW.
  • Extract the archive (after extraction, you might want to move the extracted files to a more straight-forward directory name, like c:\wx\wx302 - sub-directories of this folder will be include, src, and so forth).

Step 2: Build wxWidgets

  • Open the command prompt (Start > Run... > cmd).
  • Go to the build\msw folder of your wxWidgets directory, e.g. C:\wx\wx302\build\msw.
  • You can now build the library using, for example:
    mingw32-make -f makefile.gcc UNICODE=1 SHARED=1 MONOLITHIC=1 BUILD=debug
    Notice the various parameters passed to make program. A list of important parameters are available here: wxWidgets Build Parameters.

Step 3: Configure CodeLite

  • Open Settings > Environment Variables
  • Add the following variables:
    • WXWIN - this points to your main wxWidgets directory, e.g. C:\wx\wx302
    • WXCFG - this points to the path containing the configuration file for the current build.
      For example, if build.cfg is under C:\wx\wx302\lib\gcc_dll\mswud, you'd need to set WXCFG to gcc_dll\mswud.
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Page last modified on December 17, 2014, at 03:45 PM