CodeLite spell checker plugin

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frank_frl
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CodeLite spell checker plugin

Post by frank_frl »

Hi to all,

I have a spell checker plugin based on hunspell for CodeLite written a few years ago, I want to share. The archive contains a CL workspace, a prebuild dll for Windows and an US English dictionary.
Other dictionaries can be downloaded from:http://wiki.services.openoffice.org/wiki/Dictionaries
Since I do all my programming normally on Windows, I never builded, tried it on MAC or Linux, but it should work there as well.
I moved the resources from wxFormBuilder to wxCrafter, so you will need the latest CodeLite release to build it.
To use the workspace without changes the project folder should be placed two levels under the CodeLite source folder.
e.g.:
./CodeLite
./projects/SpellCheck

The archive can be downloaded from:
http://www.Lichtner.de/downloads/ClSpellChecker.7z


Frank
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eranif
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Re: CodeLite spell checker plugin

Post by eranif »

Hi Frank!

Thanks for sharing, can I integrate it into codelite's git tree? it will be easier for other people who don't build codelite on daily basis

Eran
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frank_frl
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Posts: 176
Joined: Sun Aug 17, 2008 2:45 pm
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Re: CodeLite spell checker plugin

Post by frank_frl »

eranif wrote:Hi Frank!

Thanks for sharing, can I integrate it into codelite's git tree? it will be easier for other people who don't build codelite on daily basis

Eran
Sure you can, but as I said, I never tried it on MAC, Linux. So maybe check first if the included hunspell lib project builds on those OSs.

Regards

Frank
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eranif
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Re: CodeLite spell checker plugin

Post by eranif »

frank_frl wrote:Sure you can, but as I said, I never tried it on MAC, Linux. So maybe check first if the included hunspell lib project builds on those OSs.
Don't worry about that ;) I will integrate them into codelite's build system ( Mac / Linux ) and will test it

Eran
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Jarod42
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Re: CodeLite spell checker plugin

Post by Jarod42 »

It seems it is not included in CL 5.2
It seems that, in the code it misses a connect to OnDirChanged.
Tested on win successfully (after recompilation and the addition of the event connection) :-)
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