[patch] make_mac_bundle.sh

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Auria
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[patch] make_mac_bundle.sh

Post by Auria »

Hi,

the current version of "make_mac_bundle.sh" has several shortcomings :
  • Only works with monolithic wxWidgets build (this is the main issue here)
  • Modifies the files then copies them around; I made it so that it first copies the files, then edits their paths. This is a minor change but I think it's cleaner this way ;) Sometimes I build, notice I screwed up my wx paths, so I fix my paths and would like to re-run the bundling script, but atm it's impossible short of re-linking everything. As i said, minor, but helpful IMO :)
the patch is attached. It works for me, though of course wider testing of the changes is never a bad idea.
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Auria
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Re: [patch] make_mac_bundle.sh

Post by Auria »

Sorry, there was a small bug in my iteration : plugins were broken :(

But now find attached a patch that seems fine to me :)
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Auria
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Re: [patch] make_mac_bundle.sh

Post by Auria »

Found and fixed another glitch, sorry :?
Any interest?
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eranif
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Re: [patch] make_mac_bundle.sh

Post by eranif »

Will apply it today

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Re: [patch] make_mac_bundle.sh

Post by eranif »

Applied
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Auria
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Re: [patch] make_mac_bundle.sh

Post by Auria »

Nice, thanks :)
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Re: [patch] make_mac_bundle.sh

Post by MikeMelzer »

I would be very grateful if someone could provide me a built version of CodeLite for OSX, preferably with the full install packages. I don't have enough Mac programming experience, so that I need to start from a functional base.

THanks.
Auria
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Re: [patch] make_mac_bundle.sh

Post by Auria »

MikeMelzer wrote:I would be very grateful if someone could provide me a built version of CodeLite for OSX, preferably with the full install packages. I don't have enough Mac programming experience, so that I need to start from a functional base.

THanks.
Huh, just go to the download page
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