rpath ?

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petah
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rpath ?

Post by petah »

Hey Eran is the main motive to build plugins via cmake that it's otherwise difficult/impossible to speficy -rpath correctly from the UI?

thx & cheers,

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eranif
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Re: rpath ?

Post by eranif »

No...
There are three reasons for this:
1. If we want codelite to be included in the various Linux distros we need to provide a standard way of building codelite from the command line. And cmake is the best option (IMO)
2. We don't provide binaries for all Linux distros, so we need to provide a standard way of building codelite from the command line, again, cmake seems like the best tool for task
3. It provides an easy way to create packages on Linux

Eran
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petah
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Re: rpath ?

Post by petah »

ok. I wasn't looking for a reason against cmake, just wondering why Windows plugins are built via the UI, but Unix aren't.

thx,

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eranif
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Re: rpath ?

Post by eranif »

petah wrote:Windows plugins are built via the UI, but Unix aren't
On Windows its not common to use the command line.
When the transition to CMake was made, I played with the idea of changing the windows workspace as well to use CMake.
however, the FindwxWidgets module of cmake is not quite ready for Windows / MinGW the way codelite uses it (using wx-config)

So we left with the "old" way of building codelite on Windows

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petah
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Re: rpath ?

Post by petah »

true it's not common but I miss it really bad even though I moved to Linux fairly recently. The default DOS/cmd32 window is terrible - your custom terminal looks great in comparison. I saw a long MSDN configuration about MS' C++11 compliance and the MS engineer only used the command-line with MSBuild.... strange.

cheers,

-- p
main: Debian Jessie x64 + custom wxTrunk
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